var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, false, true);
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 0);
            cm.inGameDirectionEvent_AskAnswerTime(2000);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.fieldEffect_ProcessOnOffLayer("00", "Map/Effect2.img/blackHeaven/nexon", 0, 1500, 0, 0, 12, 4, 0);
                cm.inGameDirectionEvent_AskAnswerTime(500)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_PushMoveInfo(0, 5000, -43, -825)
                } else {
                    if (status === a++) {
                        cm.inGameDirectionEvent_AskAnswerTime(277)
                    } else {
                        if (status === a++) {
                            cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 2000, 0);
                            cm.inGameDirectionEvent_AskAnswerTime(3000)
                        } else {
                            if (status === a++) {
                                cm.fieldEffect_ProcessOnOffLayer("00", "", 2, 1500, 0, 0, 0, 0, 0);
                                cm.inGameDirectionEvent_AskAnswerTime(1000)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_PushMoveInfo(0, 200, -43, 25)
                                } else {
                                    if (status === a++) {
                                        cm.inGameDirectionEvent_AskAnswerTime(4500)
                                    } else {
                                        if (status === a++) {
                                            cm.inGameDirectionEvent_AskAnswerTime(500);
                                            cm.effect_Text(["#fn黑体##fs18#作战开始5天前   #fs15##fn黑体#黑色之翼基地上空"], [100, 4500, 6, -50, -50, 1, 4, 0, 0, 0])
                                        } else {
                                            if (status === a++) {
                                                cm.fieldEffect_PlayFieldSound("Sound/SoundEff.img/blackHeaven/text", 100);
                                                cm.inGameDirectionEvent_AskAnswerTime(4500)
                                            } else {
                                                if (status === a++) {
                                                    cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 0);
                                                    cm.inGameDirectionEvent_AskAnswerTime(500)
                                                } else {
                                                    if (status === a++) {
                                                        cm.inGameDirectionEvent_PushScaleInfo(0, 1300, 0, 0, 0)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.fieldEffect_ProcessOnOffLayer("01", "Map/Effect2.img/blackHeaven/mia", 0, 1500, 0, 0, 15, 4, 0);
                                                            cm.inGameDirectionEvent_AskAnswerTime(1500)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.inGameDirectionEvent_PushScaleInfo(15000, 1000, 8000, 0, 0);
                                                                cm.effect_Voice("Game.img/MonsterBattleDraw", 100)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.inGameDirectionEvent_AskAnswerTime(2000)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.sendNormalTalk_Bottom("那哥哥你先跳啊？", 37, 1540503, false, true)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.sendNormalTalk_Bottom("不要。我刚刚看见你晚出了，德皮。", 37, 1540502, false, true)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.sendNormalTalk_Bottom("我什么时候？\r\n如果你不相信，不如我们再来一次？", 37, 1540503, false, true)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.sendNormalTalk_Bottom("重新来。", 37, 1540502, true, true)
                                                                                        } else {
                                                                                            if (status === a++) {
                                                                                                cm.sendNormalTalk_Bottom("那好。石头，剪刀，布！", 37, 1540503, true, true)
                                                                                            } else {
                                                                                                if (status === a++) {
                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(1500)
                                                                                                } else {
                                                                                                    if (status === a++) {
                                                                                                        cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 0);
                                                                                                        cm.fieldEffect_ProcessOnOffLayer("01", "", 2, 1500, 0, 0, 0, 0, 0);
                                                                                                        cm.dispose();
                                                                                                        cm.warp(350011010, 0, true)
                                                                                                    }
                                                                                                }
                                                                                            }
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};